NwahsOfficer
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Joined: 11 May 2007 Posts: 13666
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re: Some neat changes to PS2!
by Nwahs on April 26, 2013 9:35 am
I went in today and I saw a couple changes...
One was that now when you're capping something, it gives you a clock to tell you exactly how much time it will take to cap!
The other seemed to be a huge change... it LOOKED like a Rush-style gametype where I had a few minutes to destroy a certain objective. Anyone know what that was?
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re: Some neat changes to PS2!
by Baktusit on April 26, 2013 9:30 pm
You actually have to capture one of the continents in 2 hours. The first faction to do it gets 10, 000 xp, if no faction makes it in time then the xp is divided according to territory control.
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NwahsOfficer
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Joined: 11 May 2007 Posts: 13666
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re: Some neat changes to PS2!
by Nwahs on April 27, 2013 4:45 pm
Baktusit wrote: | You actually have to capture one of the continents in 2 hours. The first faction to do it gets 10, 000 xp, if no faction makes it in time then the xp is divided according to territory control. |
Yes we know, that's been out a while
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Cmelt
Joined: 26 Dec 2010 Posts:
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re: Some neat changes to PS2!
by Cmelt on April 27, 2013 10:47 pm
They put timers on the generators, ICU, and SCU so that you can tell how long until they are destroyed. Same feature as the timer on base captures.
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NwahsOfficer
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Joined: 11 May 2007 Posts: 13666
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re: Some neat changes to PS2!
by Nwahs on April 28, 2013 1:41 pm
Ah, that makes sense. But it does kind of feel like Rush to me now because you know you have a limited time to repair that objective or whatever... right?
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Cmelt
Joined: 26 Dec 2010 Posts:
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re: Some neat changes to PS2!
by Cmelt on April 28, 2013 2:21 pm
Well yes, but there was a timer on it before when an enemy activated it. Now there is a visible timer.
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