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Nwahs
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re: Some neat changes to PS2!

I went in today and I saw a couple changes...


One was that now when you're capping something, it gives you a clock to tell you exactly how much time it will take to cap!


The other seemed to be a huge change... it LOOKED like a Rush-style gametype where I had a few minutes to destroy a certain objective. Anyone know what that was?


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Baktusit

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re: Some neat changes to PS2!

You actually have to capture one of the continents in 2 hours. The first faction to do it gets 10, 000 xp, if no faction makes it in time then the xp is divided according to territory control.


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Nwahs
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re: Some neat changes to PS2!

Baktusit wrote:
You actually have to capture one of the continents in 2 hours. The first faction to do it gets 10, 000 xp, if no faction makes it in time then the xp is divided according to territory control.


Yes we know, that's been out a while Happy


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Cmelt

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re: Some neat changes to PS2!

They put timers on the generators, ICU, and SCU so that you can tell how long until they are destroyed. Same feature as the timer on base captures.


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Nwahs
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re: Some neat changes to PS2!

Ah, that makes sense. But it does kind of feel like Rush to me now because you know you have a limited time to repair that objective or whatever... right?


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Cmelt

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re: Some neat changes to PS2!

Well yes, but there was a timer on it before when an enemy activated it. Now there is a visible timer.


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