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re: Introducing Weapons Tuning!
by Blast Hardcheese on April 21, 2016 12:18 pm
Introducing Weapon Tunings
A Weapon Tuning is an exciting new way to customize your weaponry, creating a brilliant visual flair on the weapon itself!
If you want to equip a Weapon Tuning the first thing you’ll need is a weapon with an available Tuning Slot. Weapons that have a Tuning Slot come from many different sources including the Cartel Market, PvP, Operations, Reputation Vendors, Flashpoints, Heroics Missions, and Crafting Recipes. Be sure to check if your Weapon has a Tuning Slot!
Next, you’ll need a Weapon Tuning. They are currently only found in Cartel Market Packs. The first Weapon Tuning, Lightning, is available in the Plunderer Pack which launches alongside Chapter XIII: Profit and Plunder.
Once you’ve got a weapon with an open Tuning Slot and a Weapon Tuning, combining the two is as simple as making any other modification to your weapon. First, CTRL+Right-click the item to open up the Field Modification window. You can also take it to an Item Modification Station. Then simply drag the Weapon Tuning into the open Tuning Slot and hit “Apply”. Your Weapon will automatically begin using the effect created by the Mod!
Weapon Tunings work like any other Weapon Modification – once you have placed one in a weapon, you will need to pay a fee to extract it. Placing one into a weapon will bind it to your character, and Weapon Tunings are not a part of the Collections Interface.
Arcann’s rule has brought the Galaxy to its knees, but new opportunities to wrest the Galactic Republic and the Sith Empire back from his grasp are appearing every day. Claim your Weapon Tuning and lead your Alliance against the forces of the Eternal Throne! May the Force™ be with you.
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Since Raptr was installed.
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re: Introducing Weapons Tuning!
by Blast Hardcheese on April 21, 2016 12:21 pm
Is Weapon Tuning purely cosmetic? Yes, they do not affect the stats of the weapon in any way.
Will we be able to modify existing weapons? Many of the existing weapons you have will support the Weapon Tuning slot, but not all. We will continue adding them to existing weapons over time and all new weapons introduced will have this slot.
Are they exclusive to the Cartel Market? The Lightning Weapon Tuning is exclusive to the Cartel Market, but there may be future Tunings available from other sources.
Are they affected by Color Crystals? Yes.
Will Tuning effects stack with existing weapon effects? Yes.
Can we turn the effect on and off like a flourish? No, similar to existing weapon effects, when the weapon is drawn the effect will always be shown.
Are Weapon Tunings destroyed if removed from a weapon? No, they are removable from weapons just like other mods and for the same cost as extracting a Color Crystal.
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Since Raptr was installed.
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JeronimopMember - 2 years
Joined: 26 Feb 2015 Posts: 101
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re: Introducing Weapons Tuning!
by Jeronimop on April 21, 2016 8:15 pm
I think electrostaffs and vibroswords will look sweet with these effects on them.
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NwahsOfficer
Awarded:
Joined: 11 May 2007 Posts: 13666
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re: Introducing Weapons Tuning!
by Nwahs on April 23, 2016 10:34 pm
This is like a "meh" feature for me. It's Star Wars, the weapons are cool enough without all this, but maybe it will be well done.
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Z'innMember - 1 Year
Joined: 22 Jul 2015 Posts: 171
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re: Introducing Weapons Tuning!
by Z'inn on April 24, 2016 7:30 am
Cool, I like ti, but people with bad video card will see issues..
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SeuhaeOfficer
Joined: 01 Mar 2015 Posts: 294
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re: Introducing Weapons Tuning!
by Seuhae on April 24, 2016 2:57 pm
I like the idea anyway. Something people have been wanting to spruce up weapons.
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MorovinOfficer
Joined: 03 Mar 2013 Posts: 92
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re: Introducing Weapons Tuning!
by Morovin on April 24, 2016 8:59 pm
I like it, very cool QoL enhancement. However: where's dat new content?
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