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CMDR Blue R

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re: PBF W40k Game - Heart of the Darkness

UnbarringTomb wrote:
Chaplain:Brother's we shall deepstrike our enemy's from whiten the tree line,and blast there armor to oblivion


One info. Deepstrike in rough terrain (as building, trees) is dangerous. Perform that deep strike or place it in near safety deeps strike area?


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Kryad Explo

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re: PBF W40k Game - Heart of the Darkness

Well Unbarring is on LoA. Only tiems he is on (I think) is when he is on his phone on vent.


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Lord Marvel

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re: PBF W40k Game - Heart of the Darkness

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Orders given.

Time to kill those heretics brothers!!


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Kryad Explo

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re: PBF W40k Game - Heart of the Darkness

Commander Sigmund: Space Marines lets get ready to drop!

(Couldn't download map, but want to drop them where 1 is. Behind the line.)


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CMDR Blue R

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re: PBF W40k Game - Heart of the Darkness

KK. I understand Kryad.

I fixed map and reinforces links. Now they're working correctly.


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-It's time for B-plan - said one of character when saw first guard
-What's plan B? - ask someone
-We'll do "Blasted Area" here and go back home!

=============
Beware! Crazy user inside!
Other nickname: Finek
CMDR Blue R

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re: PBF W40k Game - Heart of the Darkness

TURN 3

1) Whirlwinds rocket destroyed one chimera and heavy damage another one (it lose half of armament)
Command Squad run away suffering heavy losses

2) Chaplain landed far away from destination, under fire of enemy. His Terminators immobilized one walker, but Demolisher Cannon ripped all of Terminators. Only wounded Chaplain survived. Lucky for him, moments later Drop Pod lands nearby
http://www.sendspace.com/file/8vabzo

3) Enemy Artillery deadlock on Land Raider. Directly hit pierced adamant armour and hit engine. Land Raider is wreacked.


4) High Marshal land far away from battle.

5) Imperial Guard still advance.

6) Drop Pod land at back of Imperial Guard...

7) ... surrounding enemy, who tried to escape...




Minimap:
Forum Image

Map:
http://www.sendspace.com/file/zljaia

Reinforces:
http://www.sendspace.com/file/05x8cs

Lord Marvel - waiting for orders, Redeemer recharging 10%
Unbarring - waiting for orders
Kryad - waiting for orders

All troops can enter map from south part.


Losses
Imperial Guard:
2 Chimera, 6 guardsman
1 Chimera heavy damaged

Space Marines:
5 Terminators, 1 Land Raider


_________________
-It's time for B-plan - said one of character when saw first guard
-What's plan B? - ask someone
-We'll do "Blasted Area" here and go back home!

=============
Beware! Crazy user inside!
Other nickname: Finek
Lord Marvel

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re: PBF W40k Game - Heart of the Darkness

Ok guy, this is how I see this:

Unbarring, you`re the only one that last from your squad, retreat between the trees, if you can get those troops in forest.

Kryad, your squad should probably go after that mobile canon (3).

In the meantime Whirlwinds will shoot at that tank in north just below the walker.
Brother Robert (Dreadnought) will move through that cutting in forest and will shoot at that infantry (5) deployed by transporters (1).
The tank on right flank of Whirlwinds will shoot Walker that he can see, while there will be another tank deployed on the right bottom corner of map, this one will shoot at the transporter that he can see.
My Squad (4) will run to that transporter closest to bunker and destroy it.
Squad of marines that are in the forest next to whirlwinds will move to NW 1-2" and shoot at either walker or transporter if tank deployed in SE won`t destroy it.
Than tank from left flank of Whirlwinds will be able to move forward to get clear view and make shot at anything that will still be there.


If you have any other ideas I would love to hear them Happy


Last edited by Lord Marvel on September 23, 2011 12:10 am; edited 1 time in total


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Kryad Explo

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re: PBF W40k Game - Heart of the Darkness

Lord Marvel wrote:
Ok guy, this is how I see this:

unbarring, you`re the only one that last from your squad, retreat between the trees, if you can get those troops in forest.

Kryad, your squad should probably go after that mobile canon (3).

In the meantime Whirlwinds will shoot at that tank in north just below the walker.
Brother Robert (Dreadnought) will move through that cutting in forest and will shoot at that infantry (5) deployed by transporters (1).
The tank on right flank of Whirlwinds will shoot Walker that he can see, while there will be another tank deployed on the right bottom corner of map, this one will shoot at the transporter that he can see.
My Squad (4) will run to that transporter closest to bunker and destroy it.
Squad of marines that are in the forest next to whirlwinds will move to NW 1-2" and shoot at either walker or transporter if tank deployed in SE won`t destroy it.
Than tank from left flank of Whirlwinds will be able to move forward to get clear view and make shot at anything that will still be there.


If you have any other ideas I would love to hear them Happy



All I got to say, this is what we should do. I think.


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CMDR Blue R

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re: PBF W40k Game - Heart of the Darkness

TURN 4

1) Space Marines charged at enemy artillery. Shooting from bolters hit ammo and vehicle blowed.

2) SM squad rushed with Chaplain against Leman Russ tank and last survivours of command squad. 3 Marines died in combat, but they killed Guardsmans and destroyed tank.

3) High Marshall rushed against enemy Hellhound. Vehicle fired against enemy and killed two terminators, but shortly after High Marshall squad reached enemy Vehicle and crushed it with power of Emperor.


4) Drop Pod rocket launcher destroyed northen Walker

5) While southern was destroyed by southern forces

6) Guardsman rushed against Predator Tank. Due heavy Space Marine fire Guardsman charged and throw grenade into Predator tank. Suddenly Imperial Guard plasmagun exploded, while guardsman tried to shoot. Emperor must be with Black Templars! Black Templars put heavy return fire...

7) ... killing almost all heretics, but few of them run away... Most dangeorus was running Hellhound which rushed at full speed against Chaplain and Techmarine Sigismund forces...




Minimap:
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Map:
http://www.sendspace.com/file/oxodkf

Orders:
Lord Marvel - waiting for orders
Kryad - waiting for orders

To be honest, you win.. But I need to know, how will end Hellhound Charge... It's charging... Very difficult to hit... And it can ride over Space Marines... There is possibility to stop it... But this can be dangerous... Also firing can be dangerous, because of close distance to ally troop.
And I must know how this end, to make final assault at enemy Headquater...


Losses
Imperial Guard:
3 Chimera, 16 guardsman
1 Hellhound
1 Leman Russ
1 Artillery

Space Marines:
7 Terminators, 1 Land Raider, 5 space marines, 1 Predator Tank
1 Rhino immobilised


_________________
-It's time for B-plan - said one of character when saw first guard
-What's plan B? - ask someone
-We'll do "Blasted Area" here and go back home!

=============
Beware! Crazy user inside!
Other nickname: Finek
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